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Another option is available, although it's unsaid. You can go directly to the accused Wuunferth and confront him yourself, without ever talking to Jorleif. Wuunferth the Unliving lives a secluded life in the Palace of the Kings, but you are free to go visit him at any time. During the day, he will be in his quarters first door on the left on entering, upstairs, at the far end. He spends his nights wandering around downstairs.
Confront him with the rumors about him performing necromancy.
He will be quite insulted and will ramble on about him being a member of the College of Winterhold. When you mention the journals and describe the amulet he will immediately identify it as the legendary Necromancer Amulet , while he will only feel sorry for Calixto's wild theories about it being the Wheelstone.
He reveals that he has also been investigating the killings of Windhelm for quite some time. He has noted a pattern with the location and timing of the killings, so he ends up asking you to keep watch in the Stone Quarters at night, as he predicts the killer will strike again. Now leave Wuunferth alone, ignore the map marker still pointing towards Jorleif, and head to the Stone Quarters and wait until nighttime. When you tell Jorleif that Wuunferth is the main suspect and tell him about the necromancer lair in Hjerim, he will be shocked at first; he will, however, find the evidence convincing enough to take action.
After thanking you for making the streets of Windhelm safe again, he will set off towards the guard patrolling the palace entrance and order him to come along for an arrest.
At this point, the quest will end and you will be left behind in the main hall, without any reward whatsoever. Following Jorleif and the guard into Wuunferth's chambers and eavesdropping during the arrest will prove quite unsettling.http://twofive55.ae/2555/modules/find-out/1229.php
Blood and Ice - Drama Online
A frustrated Wuunferth will claim that he was investigating the murders as well, and will shout that this isn't over when the guard drags him to the barracks. At this point it is impossible to talk to any of the characters, but there's an ominous feeling that something is terribly wrong and that Windhelm may not be freed from the nightmare just yet.
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Wuunferth the Unliving, the only person with the answer, will be behind bars and will offer no information. After three full calendar days spent outside Windhelm, you will see a familiar scene upon your return. A guard will be standing next to yet another slain victim she is on the right of Candlehearth Hall when looking from the Palace of the Kings : an Altmer named Arivanya from Windhelm Stables.
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The guard will be devastated and quick to inform you of your failure. A new quest with the same name will pop up in your journal, and the guard will suggest you remedy your mistake by talking to the imprisoned Wuunferth. Head to the barracks underneath the Palace and speak to the wizard. When you tell him that the Butcher has claimed yet another victim, he will point out that he is behind bars and make a jab at your abilities as an investigator.
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When you tell him about the journal and the amulet, he will deny any knowledge of a journal and will ask for the shape of the amulet. He will then identify it as the rare and legendary Necromancer Amulet. While he will reject Calixto's Wheelstone theory on the spot, he will reveal that he has noted a pattern in the location and timing of the killings, and will end up asking you to keep watch in the Stone Quarters at night, as he predicts the killer will strike again. When you head outside, the Stone Quarter will be incredibly quiet.
During the night, the entire market is usually devoid of people, although a guard may be present. You can spot the murderer following his final potential victim through the graveyard and the alley and up the steps into the market from the east. As they enter the market, you will witness elderly museum owner Calixto Corrium sneak up behind a female citizen normally Arivanya , but another woman will be randomly chosen if she is already dead , with his knife drawn for the next kill.
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You can attack on sight or use a spell on Calixto and save one of Windhelm's young females. If you fail to dispose of him before he slits her throat, or if you attack Calixto and save her, he will panic and take off at a running pace towards his necromancer chamber in Hjerim.
Blood on the Ice
Follow him and be ready for a fight, though Calixto shouldn't pose much of a problem. When he falls to the ground, loot his dead body for the now restored Necromancer Amulet if you sold it to him and a few other valuable items. Make sure to pick up his key as it will help you reveal the truth behind his murderous scheme. If you managed to slay him outside, the guards will now arrive, but will do nothing but point you towards Jorleif for one final conversation. Jorleif will thank you, and say that the guard will be more cordial to you in the future.
While optional, it is worth your time to pay a visit to Calixto's now abandoned museum of curiosities, just to find out the reason for all the bloodshed.
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In the upstairs area, you will find his chest, unlocked with the key you claimed from his body. Inside are all of his embalming tools, along with the first part of his Journal. When reading through it, it becomes apparent that the untimely death of his sister Lucilla drove him to madness and that the murders, body parts and necromancer rituals were all part of a desperate attempt to bring her back to life. This quest is triggered by a counter that starts at the beginning of the game which will increase each time you visit the city of Windhelm or the immediate surrounding area.
When it reaches four, the Blood on the Ice quest will be available, although two more conditions must be met:. The easiest way to trigger the quest is to walk back and forth between Windhelm Stables and Brandy-Mug Farm two-three times, then enter Windhelm between 7pm and 7am. If the graveyard scene is not triggered by this, there's little hope you can trigger the quest at all.
NOTE : You can always check whether or not you have met the requirements for the quest to start, as the lock to Hjerim will change from a "key required"-lock to a Master-level lock when the quest becomes available. If Tova and Arivanya are alive, the quest has not yet initiated because the counter is less than four, and you obtain a key to Hjerim, then you can trigger this quest by entering Hjerim with that key and picking up one of the Beware the Butcher!
However, the quest will not start in the same way as outlined in the walkthrough above; you will have to figure out what to do on your own without help from Jorleif, however all of the same options will be open to you except that none of the witnesses will be present in the graveyard; you can sell Calixto the Strange Amulet, you can have Wuunferth arrested or talk to him to catch Calixto, and you will have to talk to Viola in order to continue on with the quest after picking up a pamphlet. If you go to Windhelm but don't go to the crime scene, after a while it may disappear, Susanna may come back to life and the quest won't start.
One fix is to fast travel somewhere, or just step outside the gate and type in console "resetquest ms11" without quotes.